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They need to fight the minotaur, rescue the baron's son, find the spy, what have you. That is clearly a fight tilted in favor of the bad guy, if the PCs don't have some way to strip away those protections, or reach past them.
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You pick the monsters, the arenas, the villains' spell sets, the traps, and all the other aspects so that your characters can hack, slash, dodge, tuck, roll, steal, fast talk, and blast their way from where they are, to the end of the story. However, whatever task you set your party to achieving, you need to make sure you give them the tools to actually succeed.